Real-time, fast radio transient searches with GPU de-dispersion

Jul, 2011
10 pages
Published in:
  • Mon.Not.Roy.Astron.Soc. 417 (2011) 2642
e-Print:

Citations per year

201120142017202020230123456
Abstract: (arXiv)
The identification, and subsequent discovery, of fast radio transients through blind-search surveys requires a large amount of processing power, in worst cases scaling as O(N3)\mathcal{O}(N^3). For this reason, survey data are generally processed offline, using high-performance computing architectures or hardware-based designs. In recent years, graphics processing units have been extensively used for numerical analysis and scientific simulations, especially after the introduction of new high-level application programming interfaces. Here we show how GPUs can be used for fast transient discovery in real-time. We present a solution to the problem of de-dispersion, providing performance comparisons with a typical computing machine and traditional pulsar processing software. We describe the architecture of a real-time, GPU-based transient search machine. In terms of performance, our GPU solution provides a speed-up factor of between 50 and 200, depending on the parameters of the search.
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